![]() ![]() You will still need to have at least one color crystal in your inventory and you must have completed your lightsaber quest in order to open the workbench options for them, since completing your lightsaber quest grants you the power to learn a schematic.īoth the Jedi Masters and Sith Lords have their own unique lightsabers to wield. They are destroyed once you are able to use them (they have a one minute cooldown), but will open the workbench dialog option to create them. In version 2021, lightsaber schematics have been redesigned so that you must equip it on your forearm and activate it like a forearm shield. Huge thanks to Fair Strides for his wonderful scripting help. These dialogs have been expanded quite a bit to offer a bit more immersion. These initial dialogs will require color crystals to access but will then unlock that specific lightsaber to be built as many times as you like, as long as you have color crystals. In this mod every party member that is trainable as Jedi will have a uniquely named lightsaber to build on the workbench through new dialog options after they have become Jedi. IMPORTANT: Upon installation of this mod you must also open the file called "swkotor.ini" found in the main swkotor folder and under graphics options, you must edit the line "DisableVertexBufferObjects=1" to read "Disable Vertex Buffer Options=1", simply putting spaces between words. If this is not done you will see lightsaber hilt textures disappear depending on camera angle. It should be installed directly after the **DeadlySteam version** of TSLRCM 1.8.5 and on the **LEGACYPC version** of the game from Steam (NOT THE ASPYR VERSION). ![]() This lightsaber mod will not work properly without TSLRCM installed. This is a large scale lightsaber mod which was built using TSLRCM 1.8.5. ![]()
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